﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.SystemClock
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine
{
  [VisibleToOtherModules]
  internal class SystemClock
  {
    private static readonly DateTime s_Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);

    public static DateTime now => DateTime.Now;

    public static long ToUnixTimeMilliseconds(DateTime date)
    {
      return Convert.ToInt64((date.ToUniversalTime() - SystemClock.s_Epoch).TotalMilliseconds);
    }

    public static long ToUnixTimeSeconds(DateTime date)
    {
      return Convert.ToInt64((date.ToUniversalTime() - SystemClock.s_Epoch).TotalSeconds);
    }
  }
}
